Fate On The Flat Track

Fate On The Flat Track (4)

Sunday, 07 September 2014 00:00

Fate on the Flat Track: Team Construction (Part 2)

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Part 1 of Team Construction, we setup the team itself: approaches, concept, trouble, team stunt, refresh, etc.

Now we need to setup the Skater Cards... Yup, Skater Cards.

 

This will require 14 of these: https://docs.google.com/drawings/d/16hW5fKYgmJi12_8INucSqRVEV3tSN618irSFbUMKGXY/edit?usp=sharing

 

I’ve taken the liberty to also do a full sheet for possible printing. Only thing I will apologize on is possible sizes. If the playmat is printed in A4 paper, these might work. Feel free to modify them or do your own to make them work out.

 

Sunday, 07 September 2014 00:00

Fate on the Flat Track: Team Construction (Part 1)

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Okay, lets get to making teams!

 

These are the characters in Fate on the Flat Track. Although to simulate a multiple person ‘team’ you’re actually making 14 or so characters to play on ONE team.

 

Here are some simple rules for why things are the way they are here for for simulating Roller Derby.

 

Okay, working on some sample stunts, since this will be a stunt heavy game, and that might take a day or two working with my Derby Girl friends to get a good sample listing for those who might not be familiar with it.

 

So going to start off today's post with some terms that would be needed to understand some of the stuff.  We'll do these as simple explanations and definitions.

 

Sunday, 07 September 2014 00:00

Fate on the Flat Track: The Begining

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Well my first project is going to not be easy.  Although I'll admit to having some epiphany brain actions going as of late in between working on things for Into the Maelstrom.

 

A bit of background on it first.

 

  1. I wanted to work with Fate (either Fate Accelerated Edition of Fate Core) for it.

  2. I wanted to do something I'd not seen online yet.